![]() This cookie is set by GDPR Cookie Consent plugin. These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Download Black Mesa Incident - 5.1 mixĪnd lastly, if you can't enjoy spatial sound at all and/or maybe just want to hear what the play sounds like by itself, here's a browser-friendly stereo version: With a 5.1 system hooked up, the VLC player should be able to route every channel and play it back properly. I rearranged, encoded and packed all tracks into one AC3 file. Of course, there is no way to show what this sounds like in the planetarium, so I decided to make another 5.1 mix. The seperate tracks combined with the technical advantages of the spatial sound system made it possible for me to exactly determine where in the 3D space what should happen - and everything live! (I felt a bit like a spatial DJ.) The whole thing was designed so that there are not more than 8 audible events happening simultaneously - which was necessary for a logical composition of said 8 tracks. I bounced the play into 8 separate tracks, which then could be manually moved within the sound system. Combined with many synthesizer layers, the final product should feel like something similar to a core meltdown during an experiment. I took various short samples of the character voice acting from both Half Life and Half Life 2 and arranged them into a new fictional story. I decided to somehow quickly (remember, this was just for a short test) connect the posibilities of the sound system with my memories of the game. The overall technical environment somehow reminded me of the Black Mesa facility, part of the famous game Half Life. For a test run of the wave field synthesis sound system in the Zeiss-Planetarium Jena I created a short multi channel audio play. ![]()
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